Title of article :
Accurate Depth of Field Simulation in Real Time
Author/Authors :
Tianshu Zhou، نويسنده , , Jim X. Chen، نويسنده , , J. Mark Pullen، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Abstract :
We present a new post processing method of simulating depth of field based on accurate calculations of circles
of confusion. Compared to previous work, our method derives actual scene depth information directly from the
existing depth buffer, requires no specialized rendering passes, and allows easy integration into existing rendering
applications. Our implementation uses an adaptive, two-pass filter, producing a high quality depth of field effect
that can be executed entirely on the GPU, taking advantage of the parallelism of modern graphics cards and
permitting real time performance when applied to large numbers of pixels
Keywords :
GPU , Leakage , depth of field , Post-processing , depth buffer
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum