Title of article
Accurate Depth of Field Simulation in Real Time
Author/Authors
Tianshu Zhou، نويسنده , , Jim X. Chen، نويسنده , , J. Mark Pullen، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
9
From page
15
To page
23
Abstract
We present a new post processing method of simulating depth of field based on accurate calculations of circles
of confusion. Compared to previous work, our method derives actual scene depth information directly from the
existing depth buffer, requires no specialized rendering passes, and allows easy integration into existing rendering
applications. Our implementation uses an adaptive, two-pass filter, producing a high quality depth of field effect
that can be executed entirely on the GPU, taking advantage of the parallelism of modern graphics cards and
permitting real time performance when applied to large numbers of pixels
Keywords
GPU , Leakage , depth of field , Post-processing , depth buffer
Journal title
Computer Graphics Forum
Serial Year
2007
Journal title
Computer Graphics Forum
Record number
404791
Link To Document