• Title of article

    Accurate Depth of Field Simulation in Real Time

  • Author/Authors

    Tianshu Zhou، نويسنده , , Jim X. Chen، نويسنده , , J. Mark Pullen، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2007
  • Pages
    9
  • From page
    15
  • To page
    23
  • Abstract
    We present a new post processing method of simulating depth of field based on accurate calculations of circles of confusion. Compared to previous work, our method derives actual scene depth information directly from the existing depth buffer, requires no specialized rendering passes, and allows easy integration into existing rendering applications. Our implementation uses an adaptive, two-pass filter, producing a high quality depth of field effect that can be executed entirely on the GPU, taking advantage of the parallelism of modern graphics cards and permitting real time performance when applied to large numbers of pixels
  • Keywords
    GPU , Leakage , depth of field , Post-processing , depth buffer
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2007
  • Journal title
    Computer Graphics Forum
  • Record number

    404791