Title of article :
Accurate Depth of Field Simulation in Real Time
Author/Authors :
Tianshu Zhou، نويسنده , , Jim X. Chen، نويسنده , , J. Mark Pullen، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Pages :
9
From page :
15
To page :
23
Abstract :
We present a new post processing method of simulating depth of field based on accurate calculations of circles of confusion. Compared to previous work, our method derives actual scene depth information directly from the existing depth buffer, requires no specialized rendering passes, and allows easy integration into existing rendering applications. Our implementation uses an adaptive, two-pass filter, producing a high quality depth of field effect that can be executed entirely on the GPU, taking advantage of the parallelism of modern graphics cards and permitting real time performance when applied to large numbers of pixels
Keywords :
GPU , Leakage , depth of field , Post-processing , depth buffer
Journal title :
Computer Graphics Forum
Serial Year :
2007
Journal title :
Computer Graphics Forum
Record number :
404791
Link To Document :
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