Title of article :
On-the-fly Curve-skeleton Computation for 3D Shapes
Author/Authors :
rei Sharf ، نويسنده , , Thomas Lewiner، نويسنده , , Ariel Shamir ، نويسنده , , Leif Kobbelt، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Abstract :
The curve-skeleton of a 3D object is an abstract geometrical and topological representation of its 3D shape. It
maps the spatial relation of geometrically meaningful parts to a graph structure. Each arc of this graph represents
a part of the object with roughly constant diameter or thickness, and approximates its centerline. This makes the
curve-skeleton suitable to describe and handle articulated objects such as characters for animation. We present
an algorithm to extract such a skeleton on-the-fly, both from point clouds and polygonal meshes. The algorithm
is based on a deformable model evolution that captures the object’s volumetric shape. The deformable model
involves multiple competing fronts which evolve inside the object in a coarse-to-fine manner. We first track these
fronts’ centers, and then merge and filter the resulting arcs to obtain a curve-skeleton of the object. The process
inherits the robustness of the reconstruction technique, being able to cope with noisy input, intricate geometry and
complex topology. It creates a natural segmentation of the object and computes a center curve for each segment
while maintaining a full correspondence between the skeleton and the boundary of the object.
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum