Author/Authors :
Michael Schwarz ، نويسنده , , Marc Stamminger، نويسنده ,
Abstract :
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map
and use its texels to obtain a discrete scene representation. The resulting micropatches are backprojected onto
the light source and the light areas occluded by them get accumulated to estimate overall light occlusion. This
approach ignores patch overlaps, however, which can lead to objectionable artifacts. In this paper, we propose to
determine the visibility of the light source with a bit field where each bit tracks the visibility of a sample point on
the light source. This approach not only avoids overlapping-related artifacts but offers a solution to the important
occluder fusion problem. Hence, it also becomes possible to correctly incorporate information from multiple depth
maps. In addition, a new interpretation of the shadow map data is suggested which often provides superior visual
results. Finally, we show how the search area for potential occluders can be reduced substantially.