Author/Authors :
Elmar Eisemann ، نويسنده , , Xavier Decoret، نويسنده ,
Abstract :
In this paper, we show how recent GPUs can be used to very efficiently and conveniently sample the visibility
between two surfaces, given a set of occluding triangles. We use bitwise arithmetics to evaluate, encode, and
combine the samples blocked by each triangle. In particular, the number of operations is almost independent of
the number of samples. Our method requires no CPU/GPU transfers, is fully implemented as geometric, vertex
and fragment shaders, and thus does not impose to modify the way the geometry is sent to the graphics card. We
finally present applications to soft shadows, and visibility analysis for level design.
Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Visible line/surface algorithms]: Visibility
sampling, GPU