• Title of article

    Visibility Sampling on GPU and Applications

  • Author/Authors

    Elmar Eisemann ، نويسنده , , Xavier Decoret، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2007
  • Pages
    10
  • From page
    535
  • To page
    544
  • Abstract
    In this paper, we show how recent GPUs can be used to very efficiently and conveniently sample the visibility between two surfaces, given a set of occluding triangles. We use bitwise arithmetics to evaluate, encode, and combine the samples blocked by each triangle. In particular, the number of operations is almost independent of the number of samples. Our method requires no CPU/GPU transfers, is fully implemented as geometric, vertex and fragment shaders, and thus does not impose to modify the way the geometry is sent to the graphics card. We finally present applications to soft shadows, and visibility analysis for level design. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Visible line/surface algorithms]: Visibility sampling, GPU
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2007
  • Journal title
    Computer Graphics Forum
  • Record number

    404838