Title of article :
Visibility Sampling on GPU and Applications
Author/Authors :
Elmar Eisemann ، نويسنده , , Xavier Decoret، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Pages :
10
From page :
535
To page :
544
Abstract :
In this paper, we show how recent GPUs can be used to very efficiently and conveniently sample the visibility between two surfaces, given a set of occluding triangles. We use bitwise arithmetics to evaluate, encode, and combine the samples blocked by each triangle. In particular, the number of operations is almost independent of the number of samples. Our method requires no CPU/GPU transfers, is fully implemented as geometric, vertex and fragment shaders, and thus does not impose to modify the way the geometry is sent to the graphics card. We finally present applications to soft shadows, and visibility analysis for level design. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Visible line/surface algorithms]: Visibility sampling, GPU
Journal title :
Computer Graphics Forum
Serial Year :
2007
Journal title :
Computer Graphics Forum
Record number :
404838
Link To Document :
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