Title of article
3D Video Billboard Clouds
Author/Authors
Michael Waschbusch، نويسنده , , Stephan Wurmlin، نويسنده , , Markus Gross، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
9
From page
561
To page
569
Abstract
3D video billboard clouds reconstruct and represent a dynamic three-dimensional scene using displacementmapped
billboards. They consist of geometric proxy planes augmented with detailed displacement maps and combine
the generality of geometry-based 3D video with the regularization properties of image-based 3D video. 3D
video billboards are an image-based representation placed in the disparity space of the acquisition cameras and
thus provide a regular sampling of the scene with a uniform error model. We propose a general geometry filtering
framework which generates time-coherent models and removes reconstruction and quantization noise as well as
calibration errors. This replaces the complex and time-consuming sub-pixel matching process in stereo reconstruction
with a bilateral filter. Rendering is performed using a GPU-accelerated algorithm which generates consistent
view-dependent geometry and textures for each individual frame. In addition, we present a semi-automatic approach
for modeling dynamic three-dimensional scenes with a set of multiple 3D video billboards clouds
Journal title
Computer Graphics Forum
Serial Year
2007
Journal title
Computer Graphics Forum
Record number
404841
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