Title of article :
Texturing Internal Surfaces from a Few Cross Sections
Author/Authors :
Nico Pietroni، نويسنده , , Miguel A. Otaduy ، نويسنده , , Bernd Bickel، نويسنده , , Fabio Ganovelli، نويسنده , , Markus Gross، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Abstract :
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from
photographs of a few cross-sections of a real object. When the internal surfaces of the 3D model are revealed as
it is cut, carved, or simply clipped, we synthesize their texture from the input photographs. Our texture synthesis
algorithm is best classified as a morphing technique, which efficiently outputs the texture attributes of each surface
point on demand. For determining source points and their weights in the morphing algorithm, we propose an
interpolation domain based on BSP trees that naturally resembles planar splitting of real objects. In the context of
the interpolation domain, we define efficient warping and morphing operations that allow for real-time synthesis
of textures. Overall, our modeling paradigm, together with its realization through our texture morphing algorithm,
allow users to author 3D models that reveal highly realistic internal surfaces in a variety of artistic flavors.
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum