Author/Authors :
Gerwin de Haan، نويسنده , , Rene Molenaar، نويسنده , , Michal Koutek ، نويسنده , , Frits H. Post and Albert M. Vossepoel، نويسنده ,
Abstract :
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered
from the correct view position. For other users, who are presented a distorted image, moving with the first user’s
head motion, it is difficult to correctly view and interact with 3D objects in the virtual environment. In close-range
VR systems, such as the Virtual Workbench, distortion effects are especially large because objects are within close
range and users are relatively far apart. On these systems, multi-user collaboration proves to be difficult. In this
paper, we analyze the problem and describe a novel, easy to implement method to prevent and reduce image dis-
tortion and its negative effects on close-range interaction task performance. First, our method combines a shared
camera model and view distortion compensation. It minimizes the overall distortion for each user, while important
user-personal objects such as interaction cursors, rays and controls remain distortion-free. Second, our method
retains co-location for interaction techniques to make interaction more consistent. We performed a user experi-
ment on our Virtual Workbench to analyze user performance under distorted view conditions with and without the
use of our method. Our findings demonstrate the negative impact of view distortion on task performance and the
positive effect our method introduces. This indicates that our method can enhance the multi-user collaboration
experience on close-range, projection-based VR systems.