Abstract :
The use of tangible objects is paramount in industrial design. Throughout the design process physical prototypes are used to
enable exploration, simulation, communication, and specification of designs. Although much is known about prototyping
skills and technologies, the reasons why and how such models are employed in design practice are poorly understood. Advanced
techniques and design media such as virtual and augmented prototyping are being introduced without insight as to
their benefits.We believe that an augmented prototyping system, that is, employing augmented reality technology to combine
physical and digital representations, could positively influence the design process. However, we lack knowledge on why and
howitmight facilitate design. This paper reports on case studies performed in different domains of industrial design.At each of
three Dutch design offices, a project was followed with particular attention to physical prototyping and group activities. The
projects encompassed information appliance design, automotive design, and interior design. Although the studies vary in
many aspects (product domain, stakeholders, duration), the findings can be applied in conceptualizing advanced prototyping
systems to support industrial design. Furthermore, the data reveal that the roles of a prototype in current practice are not necessarily
utilitarian; for example, the prototype may serve as a conversation piece or as seducer. Based on so-called “hints,”
bottlenecks and best practices concerning concept articulation are linked to usage scenarios for augmented tangible prototyping.
The results point to modeling and communication scenarios. Detailed study of the cases indicates that communication
activities, especially design reviews, would benefit most from interactive augmented prototyping
Keywords :
design process , Tangible User Interfaces , CASE STUDY , AUGMENTED REALITY , Prototyping;