Abstract :
We present an alternative video-making framework for children with tools that integrate video capture with movie production.
We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to
video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate
young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany
their stories, and driving reflection on the outcomes of their movies.We report on our design process over the course of four
research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and
physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video
composition. We evaluate our systems during observations with 4- to 14-year-old users and analyze their different
approaches to capturing, collecting, editing, and performing visual and sound clips.
Keywords :
Children; , Interaction Design , Storytelling , Tangible User Interfaces , VIDEO