Title of article :
Multiview Shooting Geometry forMultiscopic Rendering with Controlled Distortion
Author/Authors :
J. Prevoteau، نويسنده , , S. Chalencon-Piotin، نويسنده , , D. Debons، نويسنده , , L. Lucas، نويسنده , , and Y. Remion، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2010
Abstract :
A fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience. This paper firstly compares the perceived depth with the shot scene depth from the viewing and shooting geometries for a couple of shooting and rendering devices. This yields a depth distortion model whose parameters are expressed from the geometrical characteristics of shooting and rendering devices. Secondly, these expressions are inverted in order to design convenient shooting layouts yielding chosen distortions on specific rendering devices. Thirdly, this design scheme provides three shooting technologies (3D computer graphics software, photo rail, and camera box system) producing qualitative 3D content for various kinds of scenes (real or virtual, still or animated), complying with any prechosen distortion when rendered on any specific multiscopic technology or device formerly specified.
Journal title :
International Journal of Digital Multimedia Broadcasting
Journal title :
International Journal of Digital Multimedia Broadcasting