Title of article :
Improvement in Recognition Techniques for Human Computer Interaction
Author/Authors :
Raju M. Tugnayat، نويسنده , , Nitin K. Choudhary، نويسنده , , M.V.Sarode، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2010
Pages :
5
From page :
24
To page :
28
Abstract :
Hand gestures are an important modality for human computer interaction (HCI) [1]. Compared to many existing interfaces, hand gestures have the advantages of being easy to use, natural, and intuitive. Successful applications of hand gesture recognition include computer games control [2], human-robot interaction [3], and sign language recognition [4], to name a few. Vision-based recognition systems can give computers the capability of understanding and responding to hand gestures. The usability of such systems greatly depends on their ability to function reliably in common real-world environments, without requiring the user to wear special clothes or cumbersome devices such as colored markers or gloves [4]. The aim of this technique is the proposal of a real time vision system for its application within visual interaction environments through hand gesture recognition, using general-purpose hardware and low cost sensors, like a simple personal computer and an USB web cam, so any user could make use of it in his office or home. The basis of our approach is a fast segmentation process to obtain the moving hand from the whole image, which is able to deal with a large number of hand shapes against different backgrounds and lighting conditions, and a recognition process that identifies the hand posture from the temporal sequence of segmented hands. The use of a visual memory (Stored database) allows the system to handle variations within a gesture and speed up the recognition process through the storage of different variables related to each gesture. A hierarchical gesture recognition algorithm is introduced to recognize a large number of gestures. Three stages of the proposed algorithm are based on a new hand tracking technique to recognize the actual beginning of a gesture using a Kalman filtering process, hidden Markov models and graph matching. Processing time is important in working with large databases. Therefore, special cares are taken to deal with the large number of gestures.
Keywords :
RGB Space , Eigen Space , Kalman filtering , HSI space , Postures
Journal title :
International Journal of Computer Applications
Serial Year :
2010
Journal title :
International Journal of Computer Applications
Record number :
659366
Link To Document :
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