Title of article :
IN-GAME ADVERTISING EFFECTS: EXAMINING PLAYER PERCEPTIONS OF ADVERTISING SCHEMA CONGRUITY IN A MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME
Author/Authors :
Ben Lewis and Lance Porter، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2010
Abstract :
This quasi-experimental survey involves 100 participants aged 18-24 years, conducted to measure effects of advertising schema congruity in a massively multiplayer online role-playing game (MMORPG) and other aspects of gameplay experience. Results from a posttest questionnaire suggest that though moderately incongruent advertising in an MMORPG can trigger high awareness rates, extremely incongruent in-game advertising can reduce a gameʹs perceived sense of realism and annoy players if not coordinated appropriately with the game environment. Whereas previous research suggests players usually accept in-game advertising when relevant, this study shows that the opposite occurs when advertisers fail to contextualize ads within the game world.
Keywords :
in-game advertising , Schema theory , massively multiplayer online role-playing games (MMORPGs)
Journal title :
Journal of Interactive Advertising
Journal title :
Journal of Interactive Advertising