Title of article :
Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds
Author/Authors :
Christopher A. Paul، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2010
Pages :
15
From page :
1
To page :
15
Abstract :
This essay addresses how rhetorical analysis can be applied to the study of virtual worlds. Rhetoric, which focuses on persuasion and ways of knowing, offers a strong, qualitative methodological approach for scholars engaged in virtual worlds research. A background in the history of rhetorical studies is complemented by analysis of how rhetoric has been applied to virtual worlds and game studies to develop a perspective for analysis of three kinds of texts found in the discourse of virtual worlds. These three types of texts: in-world play structures, or procedures; texts surrounding the worlds, or paratexts; and primary texts of virtual worlds, like narrative and images; provide rhetorical scholars plenty of surfaces to critique. Patch 3.3.0 of World of Warcraft is used as a case study to demonstrate how to engage in rhetorical criticism of virtual worlds and how the various texts are presented in practice.
Keywords :
rhetoric , process , procedural rhetoric , paratexts , text , World of Warcraft
Journal title :
Journal of Virtual Worlds Research
Serial Year :
2010
Journal title :
Journal of Virtual Worlds Research
Record number :
660368
Link To Document :
بازگشت