Title of article :
DESIGN OF A PARTICIPATORY DECISION MAKING AGENT ARCHITECTURE BASED ON ARGUMENTATION AND INFLUENCE FUNCTION - APPLICATION TO A SERIOUS GAME ABOUT BIODIVERSITY CONSERVATION
Author/Authors :
Alessandro Sordoni، نويسنده , , Jean-Pierre Briot، نويسنده , , Isabelle Alvarez، نويسنده , , Eurico Vasconcelos، نويسنده , , Marta de Azevedo Irving and Gustavo Melo، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2010
Pages :
15
From page :
269
To page :
283
Abstract :
This paper addresses an ongoing experience in the designof an artificial agent taking decisions and combining them with the de-cisions taken by human agents. The context is a serious game researchproject, aimed at computer-based support for participatory manage-ment of protected areas (and more specifically national parks) in orderto promote biodiversity conservation and social inclusion. Its objectiveis to help various stakeholders ( e. g. , environmentalist, tourism oper-ator) to collectively understand conflict dynamics and explore nego-tiation strategies for the management of parks. In this paper, afterintroducing the design of our serious game, named SimParc, we willdescribe the architecture of the decision making agent playing the roleof the park manager. In the game, the park manager makes finaldecisions based on its own analysis and also on the votes of the stake-holders. It includes two modules: 1) individual decision – based ona model of argumentation, which also provides a basis to justify andexplain the decision; 2) participatory decision – to take into accountthe preferences/votes from the stakeholders
Keywords :
artificial agent , Architecture , Argumentation , partic-ipatory , Collective , serious game management of theenvironment , decision , Negotiation
Journal title :
RAIRO - Operations Research
Serial Year :
2010
Journal title :
RAIRO - Operations Research
Record number :
665995
Link To Document :
بازگشت