Title of article :
Video Games as Mass Art
Author/Authors :
Tavinor، Grant نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2011
Pages :
17
From page :
1
To page :
17
Abstract :
Aesthetic experiences are generated in encounters with cultural objects and such experiences are marked by the free play of cognitive and numinous experience unstructured by concepts. Kantʹs famous three types of pleasure, made infamous in social theory by Pierre Bourdieu, are examined in relation to the critical theoretical concept of aura, the social psychology of "flow," and cognitive explanations of perception to explain experience in aesthetic fields. Theories of aesthetic experience developed at the crossroad of critical social thought and cognitive science hold promise for a social analysis able to avoid the usual sociological pitfalls of either ignoring aesthetics or reducing it to structurally determined differences of taste.
Keywords :
aesthetic experience , aura , aesthetic field , cognition , cultural sociology , disinterestedness , distinction , Flow
Journal title :
Contemporary Aesthetics
Serial Year :
2011
Journal title :
Contemporary Aesthetics
Record number :
689446
Link To Document :
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