Title of article :
The design of an analogical encoding tool for game-based
virtual learning environments
Author/Authors :
Douglas Williams، نويسنده , , Yuxin Ma، نويسنده , , Steven Feist، نويسنده , , Charles E. Richard and
Louise Prejean، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Abstract :
Game-based virtual learning environments have the potential to provide
opportunities for engagement in authentic contexts while completing authentic
tasks such as problem solving. However, research in problem-based learning
indicates that scaffolding should be provided for learners to benefit from
such learning environments. This paper describes the design of an anagogical
encoding tool, a computer-based scaffold, in a game-based virtual learning
environment. Research on analogical encoding suggests that teaching students
to compare cases side-by-side to draw out the underlying principles
improves knowledge acquisition and transfer. Analogical encoding aids students
in attending to the deep underlying structures (ie, principles) of cases,
thereby reducing the potential distraction of surface features. This paper
intends to translate laboratory research findings on analogical encoding to a
scaffolding tool in a game-based virtual learning environment.