Title of article
The design of an analogical encoding tool for game-based virtual learning environments
Author/Authors
Douglas Williams، نويسنده , , Yuxin Ma، نويسنده , , Steven Feist، نويسنده , , Charles E. Richard and Louise Prejean، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
9
From page
429
To page
437
Abstract
Game-based virtual learning environments have the potential to provide
opportunities for engagement in authentic contexts while completing authentic
tasks such as problem solving. However, research in problem-based learning
indicates that scaffolding should be provided for learners to benefit from
such learning environments. This paper describes the design of an anagogical
encoding tool, a computer-based scaffold, in a game-based virtual learning
environment. Research on analogical encoding suggests that teaching students
to compare cases side-by-side to draw out the underlying principles
improves knowledge acquisition and transfer. Analogical encoding aids students
in attending to the deep underlying structures (ie, principles) of cases,
thereby reducing the potential distraction of surface features. This paper
intends to translate laboratory research findings on analogical encoding to a
scaffolding tool in a game-based virtual learning environment.
Journal title
BJET
Serial Year
2007
Journal title
BJET
Record number
838532
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