Abstract :
In the spring of 2005, the author designed and taught a graduate-level course
on digital game-based learning primarily for teachers. Teachers cannot be
expected to embrace digital games as a tool for learning unless they have a
sound understanding of the potential as well as the limitations, and are confident
in their ability to use games effectively to enhance learning. The course
was designed as an introduction to digital games and gaming for instruction
and learning. In it, students explored the theories, the possibilities, considerations
and constraints related to the design of instructional games, and the use
of learning and commercial entertainment games in classroom and out-ofclass
settings. The design of the course, along with the rationales, will be
outlined and participant reaction will be profiled. Suggestions for future course
designs are described, as well as key elements crucial for teacher preparation.
Ultimately, the success of digital games as a medium for learning depends to a
large extent on the abilities of new and practicing teachers to take full advantage
of this medium.