Title of article :
Learning in virtual worlds: Using communities of practice to explain how people learn from play
Author/Authors :
Martin Oliver and Diane Carr، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2009
Pages :
14
From page :
444
To page :
457
Abstract :
Although there is interest in the educational potential of online multiplayer games and virtual worlds, there is still little evidence to explain specifically what and howpeople learn from these environments. This paper addresses this issue by exploring the experiences of couples that play World of Warcraft together. Learning outcomes were identified (involving the management of ludic, social and material resources) along with learning processes, which followed Wenger’s model of participation in Communities of Practice. Comparing this with existing literature suggests that productive comparisons can be drawn with the experiences of distance education students and the social pressures that affect their participation.
Journal title :
BJET
Serial Year :
2009
Journal title :
BJET
Record number :
838715
Link To Document :
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