Title of article :
Socialisation for learning at a distance in a 3-D
multi-user virtual environment
Author/Authors :
Palitha Edirisingha، نويسنده , , Ming Nie، نويسنده , , Mark Pluciennik and Ruth Young، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2009
Abstract :
This paper reports findings of a pilot study that examined the pedagogical
potential of Second Life (SL), a popular three-dimensional multi-user virtual
environment (3-D MUVE) developed by the Linden Lab. The study is part of a
1-year research and development project titled ‘Modelling of Secondlife Environments’
(http://www.le.ac.uk/moose) funded by the UK Joint Information
Systems Committee. The research question addressed in this paper is: how can
learning activities that facilitate social presence and foster socialisation among
distance learners for collaborative learning be developed in SL, a 3-D MUVE?
The study was carried out at the University of Leicester (UoL) within an undergraduate
module on Archaeological Theory, where two tutors and four students
took part in four learning activities designed to take place in SL within
the UoL Media Zoo island. The learning activities and training in SLwere based
on Salmon’s five-stage model of online learning. Students’ engagement in SL
was studied through interviews, observations and records of chat logs. The
data analysis offers four key findings in relation to the nature and pattern of
in-world ‘socialisation’ and its impact on real-world network building; the
pattern of in-world ‘socialisation’ stage in Salmon’s 5-stage model; perspectives
on students’ progress in-world through the first stage of the model—
‘access and motivation’—and perspectives on their entry into, and progress
through, the second stage of the model—‘socialisation’—and the role of identity
presented through avatars in the process of socialisation. The paper offers
implications for research and practice in the light of these findings.