Title of article :
Learning as immersive experiences: Using the
four-dimensional framework for designing and evaluating
immersive learning experiences in a virtual world_1024 69..85
Author/Authors :
Sara de Freitas، نويسنده , , Genaro Rebolledo-Mendez، نويسنده , , Fotis Liarokapis، نويسنده , ,
George Magoulas and Alexandra Poulovassilis، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2010
Abstract :
Traditional approaches to learning have often focused upon knowledge transfer
strategies that have centred on textually-based engagements with learners,
and dialogic methods of interaction with tutors. The use of virtual worlds,
with text-based, voice-based and a feeling of ‘presence’ naturally is allowing
for more complex social interactions and designed learning experiences and
role plays, as well as encouraging learner empowerment through increased
interactivity. To unpick these complex social interactions and more interactive
designed experiences, this paper considers the use of virtual worlds in relation
to structured learning activities for college and lifelong learners. This consideration
necessarily has implications upon learning theories adopted and practices
taken up, with real implications for tutors and learners alike. Alongside
this is the notion of learning as an ongoing set of processes mediated via social
interactions and experiential learning circumstances within designed virtual
and hybrid spaces. This implies the need for new methodologies for evaluating
the efficacy, benefits and challenges of learning in these new ways. Towards
this aim, this paper proposes an evaluation methodology for supporting the
development of specified learning activities in virtual worlds, based upon
inductive methods and augmented by the four-dimensional framework
reported in a previous study.
The study undertaken aimed to test the efficacy of the proposed evaluation
methodology and framework, and to evaluate the broader uses of a virtual
world for supporting lifelong learners specifically in their educational choices
and career decisions. The paper presents the findings of the study and considers
that virtual worlds are reorganising significantly how we relate to thedesign and delivery of learning. This is opening up a transition in learning
predicated upon the notion of learning design through the lens of ‘immersive
learning experiences’ rather than sets of knowledge to be transferred between
tutor and learner. The challenges that remain for tutors rest with the design
and delivery of these activities and experiences. The approach advocated here
builds upon an incremental testing and evaluation of virtual world learning
experiences