Title of article
GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment
Author/Authors
Rei Endo، نويسنده , , Kei Matsumoto، نويسنده , , Hiroshi Shigeno، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2012
Pages
19
From page
353
To page
371
Abstract
Massively Multiplayer Online (MMO) games have large-scale virtual
environments. Here, we propose a load distribution technique called the Group
Based Load-distribution Technique with Virtual Group (GBLT-VG) that utilizes
Peer-to-Peer (P2P) communication to maintain scalability under high user density
conditions in MMO virtual environments. A common problem of P2P virtual
environments is that user group behavior frequently generates high user density
conditions. Existing techniques to manage the virtual environment cannot maintain
performance in such high user density situations. The proposed technique, GBLTVG,
reduces area management loads of manager peers by introducing a new
manager who manages a user neighbor group. GBLT-VG forms the user neighbor
group efficiently by using party function under high user density conditions caused
by users’ cooperative behaviors. In addition, GBLT-VG reduce the management
load by using a virtual group when a number of parties is small, thereby decreasing
the existing managers’ loads dynamically. This paper also presents simulation
results demonstrating how GBLT-VG can reduce the average number of users
managed by the server.
Keywords
Peer-to-Peer (P2P) Distributed management Entertainment Load distribution
Journal title
Journal of Network and Systems Management
Serial Year
2012
Journal title
Journal of Network and Systems Management
Record number
841526
Link To Document