Abstract :
The article provides an in-depth analysis of previous literature
that led to the understanding of the four interactive
components of “e” learning and how we can utilize
these components to maximize the positive and minimize
the negative results of “e” learning. The four interactive
dimensions of “e” learning are the following three
originally described in Moore’s editorial (1989): (1) interaction
with the content, (2) interaction with the instructor,
(3) interaction with the students, and an additional
new fourth dimension, interaction with the system,
which considered all of the new computer technology
since his article. In our viewpoint we will highlight the
impact that this fourth technological interactive dimension
has on the results of “e” learning. The question
then is not “to ‘e’ or not to ‘e’,” since “e” learning is already
an essential factor of our contemporary learning
environment. The question is how to “e”, based on the
understanding of the four interactive components of “e”
learning, and the understanding that these four types of
interactions are different from the ones we are accustomed
to in the traditional learning environment