Title of article
Strong thinning and polyhedric approximation of the surface of a voxel object Original Research Article
Author/Authors
Jasmine Burguet، نويسنده , , Rémy Malgouyres، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2003
Pages
22
From page
93
To page
114
Abstract
We first propose for digital surfaces an analog to the notion of strong homotopy existing in 3D (On P-Simple points, no. 321, C.R. Academie des Sciences, 1995, p. 1077). We present the associated parallel thinning algorithm. The surface of an object composed of voxels is a set of surfels (faces of voxels). This discrete representation is not the classical one to visualize and to work on 3D objects. Then, we propose a method for passing efficiently from the discrete representation to the continuous one, using the presented thinning algorithm. This way is more efficient than the existing methods (Proceedings of DGC’99, Lecture Notes in Computer Science, Vol. 1562, Springer, Berlin, 1999, p. 425). Some examples and a method to make the reverse operation (discretization) are presented.
Keywords
Digital surface , Parallel thinning , Polyhedrization , Strong homotopy
Journal title
Discrete Applied Mathematics
Serial Year
2003
Journal title
Discrete Applied Mathematics
Record number
885492
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