Title of article
Energy intake during activity enhanced video game play
Author/Authors
Robin R. Mellecker، نويسنده , , Lorraine Lanningham-Foster، نويسنده , , James A. Levine، نويسنده , , Alison M. McManus، نويسنده ,
Issue Information
دوماهنامه با شماره پیاپی سال 2010
Pages
5
From page
343
To page
347
Abstract
The purpose of this study was to examine whether the addition of a motor component to video gaming alters energy consumption. To address this problem we used an experimental manipulation design with 9–13 year olds incorporating ‘seated video game’ and ‘activity enhanced video game’ conditions, whilst allowing snacks ad libitum. No difference in snacking between the two video gaming conditions was apparent. The children consumed 374 and 383 kcal h−1 during seated and activity enhanced video gaming, respectively. A secondary purpose was to examine consistency of energy intake during free choice video game play. We found no difference in energy intake between four 1 h free choice video gaming sessions. Snacking energy intake whilst video gaming was 166% more than the calories required during resting conditions. This study has shown that the addition of a motor component to the video game environment does not alter snack energy intake. However, the high calorific consumption during both seated and activity enhanced video game play highlights the need for an active attempt to restrict snacking whilst playing video games.
Keywords
Video gaming , Energy intake , Snacking behaviour , children
Journal title
Appetite
Serial Year
2010
Journal title
Appetite
Record number
955805
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