Title of article
Stylized highlights for cartoon rendering and animation
Author/Authors
K.I.، Anjyo, نويسنده , , K.، Hiramitsu, نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2003
Pages
-53
From page
54
To page
0
Abstract
We propose a new highlight shader for the 3D objects used in cel animation. Without using a texture-mapping technique, our shader makes highlight shapes and animations in a cartoon style. Our shader makes an initial highlight shape using Blinnʹs (1977) traditional specular model. It then interactively modifies the initial shape through geometric, stylistic, and Boolean transformations for the highlight until we get our final desired shape. Moreover, once these operations specify highlight shapes for each keyframe, our shader automatically generates the highlight animation. In other words, our shader offers a new definition of highlighting 3D objects for cel animation.
Keywords
Quantum dots , Fluorescence resonance energy transfer , immunoglobulin G
Journal title
IEEE COMPUTER GRAPHICS AND APPLICATIONS
Serial Year
2003
Journal title
IEEE COMPUTER GRAPHICS AND APPLICATIONS
Record number
97241
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