شماره ركورد كنفرانس :
4320
عنوان مقاله :
The Experience of Public Urban Places “Gamification”
پديدآورندگان :
Najjar Azali Negin neginazali@gmail.com MARCH, Master Student of Serious Games, University of Skövde, Sweden;
كليدواژه :
Cognition , Motivation , Interaction , Citizen Engagement , Gamification , Play
عنوان كنفرانس :
اولين كنفرانس بين المللي آينده فضاهاي عمومي شهري
چكيده فارسي :
Place/Space related discussion in urbanism and the associated “user experience” are the main concerns in the procedure of public urban interactions. Meanwhile this gets even vaguer when we look at it through the lens in which cutting edge technology becomes an inseparable part of the daily activities. In this regard, “Place Experience” or “Place Attachment”, is an integrated object explaining how human interacts with his surrounding environment containing three dimensions developing an interlinked triangle phenomenon: Cognitive, Behavioral and Emotional interactions. Nevertheless, it is always a vague concept among all of stockholders, especially, when it comes to the “cutting-edge-technologies”. In this sense, there is a gap in the linking of cognitive, behavioral and also emotional interactions (with the mentioned emerging technologies; this paper adopting “gamification” introduces a human-centered approach toward enhancing the urban public experience. To be more clear, the mentioned adoption of gamification would link heterogeneous aspects of cognition and knowledge saturated with the needed technology motivating the user’s behaviors and emotions. At the end, as a solution, it implementation of “gamification” has been suggested for achieving a “human friendly” place and also can improve “interaction” of humans with place.