شماره ركورد كنفرانس :
3385
عنوان مقاله :
Evaluation of factors influencing willingness to use cloud-based serious games for OHS promotion in SMEs
پديدآورندگان :
Pourabdollahian Borzoo Department of Technology Management - Science and Research Branch - Islamic Azad University, Tehran , Rasouli Amin Young Researchers and Elite Club - Islamic Azad University - Karaj Branch, Karaj,
كليدواژه :
Serious game , Cloud services , Occupational Health and Safety (OHS) , (Small and Medium-sized Enterprises (SME
سال انتشار :
شهريور 1395
عنوان كنفرانس :
دومين كنگره بين المللي مهندسي صنايع و سيستم ها
زبان مدرك :
انگليسي
چكيده لاتين :
Occupational health and safety (OHS) cloud-based serious games are considered as a value-added service to SMEs that contributes to the enhancement of workers’ OHS knowledge and decreasing the job hazard rate. In particular such a learning system is useful for SMEs because of low implementation costs besides the benefits in providing a sustainable learning atmosphere for working by synchronizing fun and the transfer of knowledge. In order to design OHS cloud-based serious game systems effectively and according to the needs of the consumers and to enlarge the market of the mentioned system, it is important to study the factors that cause SMEs and the incentives for workers. Hence, the present paper evaluates factors that deal with willingness to use cloud-based serious games for occupational health and safety (OHS) purposes in SMEs. The methodology of this study contains three major steps for identification of the clusters, recognition of the factors in each cluster and evaluation of the factors using an Analytic Network Process (ANP) method. Fulfilling the first and second steps lead to a conceptual framework of the factors that affect willingness to use OHS cloudbased serious game by SMEs. The framework also could be used as part of evaluation process during product development by the service providers. Finally the ANP results represent that due to the limited market and high costs of designing a high quality serious game, focusing on OHS learning content and learning theory is more important than technical features of serious games for SMEs.
كشور :
ايران
تعداد صفحه 2 :
7
از صفحه :
557
تا صفحه :
563
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