Author/Authors :
AKIN, Ahmet Sakarya Üniversitesi - Eğitim Fakültesi, Turkey , KAYA, Çınar Marmara Üniversitesi - Eğitim Bilimleri Enstitüsü, Turkey , DEMİRCİ, İbrahim Milli Eğitim Bakanlığı, Turkey
Abstract :
The aim of this study is to examine the validity and reliability of the Turkish version of the Gaming Motivation Scale (GAMS; Lafrenière, Verner-Filion, Vallerand, 2012). Participants were 400 university students from Sakarya University. The results of the exploratory factor analysis indicated that the original structure of the scale consisting 18 items and 6 factors (intrinsic motivation, integrated regulation, identified regulation, introjected regulation, external regulation, amotivation) was replicated. Six factors accounted for the 79,77 % of the total variance. The results of confirmatory factor analysis indicated that, among the five competing models, the model with 18 items and six factors and two error covariances was the best and fitted the data in an acceptable level (X^2= 363,34, sd= 118, RMSEA= .072, NNFI= .94, CFI= .95, GFI= .91, and SRMR=.038). The internal consistency coefficients of six subscales were .84, .89, .85, .87, .88, and .76, respectively. Overall findings demonstrated that this scale had high validity and reliability scores and that it may be used as an instrument in order to assess gaming motivations about video games, having adequate levels of validity and reliability.
NaturalLanguageKeyword :
gaming motivation , computer games , validity , reliability