DocumentCode :
1011965
Title :
Some limitations of object-oriented design
Author :
Kester, James E.
Author_Institution :
Softech Inc., Waltham, MA, USA
Volume :
8
Issue :
9
fYear :
1993
Firstpage :
14
Lastpage :
16
Abstract :
It is pointed out that real-world phenomena often operate in defiance of a simple object decomposition. Many parts of the real world are continuous, not discrete, and the choice of where objects begin and end in an object-based design can be difficult to discern or may be quite arbitrary. Several cases in which real world behaves as a continuum are presented. The first and second cases are drawn from electrical engineering to highlight some of the problems inherent in carrying object-oriented decomposition to very fine detail. The third case, from basic physics, details the sources and effects of gyroscopic forces. The fourth case deals with the problem of conceptual objects which are needed to complete a design but do not represent articles of hardware or easily identified discrete entities in the world.<>
Keywords :
design engineering; object-oriented methods; Maxwell´s equations; continuum; discrete entities; electrical engineering; gyroscopic forces; object-oriented decomposition; object-oriented design; physics; thermodynamics; Capacitors; Electrical engineering; Information analysis; Physics; Power system reliability; Resistors; Software maintenance; Software reusability; Space technology; Testing;
fLanguage :
English
Journal_Title :
Aerospace and Electronic Systems Magazine, IEEE
Publisher :
ieee
ISSN :
0885-8985
Type :
jour
DOI :
10.1109/62.257112
Filename :
257112
Link To Document :
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