Title :
More Efficient Virtual Shadow Maps for Many Lights
Author :
Olsson, Ola ; Billeter, Markus ; Sintorn, Erik ; Kampe, Viktor ; Assarsson, Ulf
Author_Institution :
Dept. of Comput. Sci. & Eng., Chalmers Univ. of Technol., Gothenburg, Sweden
Abstract :
Recently, several algorithms have been introduced that enable real-time performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cube-map shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memory footprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes.
Keywords :
computer games; computer graphics; real-time systems; virtual reality; bounded memory footprint; computer graphics; game applications; hybrid algorithm; ray tracing; real-time performance; virtual cube map shadows; Clustering algorithms; Geometry; Light sources; Ray tracing; Real-time systems; Receivers; Rendering (computer graphics); Computer graphics, GPU, real-time shading, shadows, virtual texturing;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2015.2418772