• DocumentCode
    1013700
  • Title

    Spring-Bead Animation of Viscoelastic Materials

  • Author

    Tamura, Nobuhiko ; Nakaguchi, Toshiya ; Tsumura, Norimichi ; Miyake, Yoichi

  • Author_Institution
    Chiba Univ., Chiba
  • Volume
    27
  • Issue
    6
  • fYear
    2007
  • Firstpage
    87
  • Lastpage
    93
  • Abstract
    In this article, we present a particle-based animation method for viscoelastic materials. All polymeric materials, such as proteins, fats, and plastics, have viscoelastic characteristics. Such materials are composed of intertwined polymer chains, which we modeled in the proposed simulation method as particle chains connected by a spring force based on Rouse´s spring-bead model. We modified Rouse´s spring-bead model by adding springs to form the connections between polymer chains for the simulation of various features of viscoelasticity. The collision force between particles is approximated by the gradient of the particles´ density field. Viscoelasticity is represented by the amount of twining between particle chains. We can change the viscoelasticity dynamically by cutting the connections or reducing the amount of twining between the polymer chains. We implemented our approach using Microsoft DirectX Shader Model 3.0. Although Goktekin, Bargteil, and O´Brien have previously proposed animation methods for viscoelastic fluids, the animation is based on continuous body calculation using the Navier-Stokes equation. Their method isn´t suitable for real-time computation. We propose an interactive animation scheme specifically for viscoelastic materials based on a particle system.
  • Keywords
    computational fluid dynamics; computer animation; interactive systems; polymer solutions; Rouse spring-bead model; particle chains; particle-based animation method; polymer chains; spring-bead animation; viscoelastic fluids; viscoelastic materials; Animation; Computational modeling; Crystalline materials; Elasticity; Navier-Stokes equations; Polymers; Rubber; Solid modeling; Springs; Viscosity; GPU; computational fluid dynamics; particle system; physically based animation; viscoelastic materials; Computer Graphics; Computer Simulation; Elasticity; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Materials Testing; Models, Theoretical; Polymers; User-Computer Interface; Video Recording; Viscosity;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2007.157
  • Filename
    4405660