DocumentCode :
1018124
Title :
A new space subdivision for ray tracing CSG solids
Author :
Chuang, Jung-Hong ; Hwang, Weun-Jier
Author_Institution :
Nat. Chiao Tung Univ., Hsinchu, Taiwan
Volume :
15
Issue :
6
fYear :
1995
fDate :
11/1/1995 12:00:00 AM
Firstpage :
56
Lastpage :
62
Abstract :
Ray tracing successfully creates realistic images of constructive solid geometry (CSG) solids. We describe a nonuniform space subdivision scheme that reduces both the number of ray-object intersection computations and point classifications. Our method uses the face planes of the primitives´ S-bounds in a bottom-up fashion and produces a subdivision wherein the localized CSG tree in each leaf voxel is greatly minimized. The use of S-bounds in the space subdivision effectively reduces the number of intersection computations as well. The reduction of the localized CSG tree in turn further reduces the number of intersection computations and point classifications. We briefly review existing methods for ray tracing CSG solids, describe our proposed space subdivision method, discuss our implementation and compare it to Bouatouch´s (1987) method, and summarize our test results
Keywords :
computational geometry; ray tracing; realistic images; rendering (computer graphics); solid modelling; constructive solid geometry; face planes; leaf voxel; localized tree; nonuniform space subdivision scheme; point classifications; primitive S-bounds; ray tracing; ray-object intersection computations; realistic images; Classification tree analysis; Computational geometry; Extraterrestrial phenomena; Image recognition; Laboratories; Layout; Ray tracing; Reflection; Rendering (computer graphics); Solid modeling;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.469514
Filename :
469514
Link To Document :
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