• DocumentCode
    1018230
  • Title

    V-Pong: an immersive table tennis simulation

  • Author

    Brunnett, Guido ; Rusdorf, S. ; Lorenz, M.

  • Author_Institution
    Chemnitz Univ. of Technol.
  • Volume
    26
  • Issue
    4
  • fYear
    2006
  • Firstpage
    10
  • Lastpage
    13
  • Abstract
    Most applications for immersive virtual environments (VEs) allow slow-or medium-speed user interaction. Examples of this kind of interaction include changing an object´s position, triggering an action, or setting a control parameter. To broaden the application range for VR systems, we need to integrate technologies that allow for faster VE-user movements. This raises the question, What response times can we achieve with VR systems built from standard recent hardware components? To answer this question, we created a table tennis simulation as this game involves fast user movements and has moderate space requirements. In this article we report on the realization of our immersive table tennis simulation, V-Pong
  • Keywords
    sport; user interfaces; virtual reality; V-Pong; VE-user movement; VR system; immersive table tennis simulation; slow-or medium-speed user interaction; virtual environment; Cameras; Feedback; Layout; Multicast protocols; Physics; Rendering (computer graphics); Target tracking; prediction; real-time interaction; table tennis simulation; tiled displays; tracking;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2006.92
  • Filename
    1652918