DocumentCode
1018230
Title
V-Pong: an immersive table tennis simulation
Author
Brunnett, Guido ; Rusdorf, S. ; Lorenz, M.
Author_Institution
Chemnitz Univ. of Technol.
Volume
26
Issue
4
fYear
2006
Firstpage
10
Lastpage
13
Abstract
Most applications for immersive virtual environments (VEs) allow slow-or medium-speed user interaction. Examples of this kind of interaction include changing an object´s position, triggering an action, or setting a control parameter. To broaden the application range for VR systems, we need to integrate technologies that allow for faster VE-user movements. This raises the question, What response times can we achieve with VR systems built from standard recent hardware components? To answer this question, we created a table tennis simulation as this game involves fast user movements and has moderate space requirements. In this article we report on the realization of our immersive table tennis simulation, V-Pong
Keywords
sport; user interfaces; virtual reality; V-Pong; VE-user movement; VR system; immersive table tennis simulation; slow-or medium-speed user interaction; virtual environment; Cameras; Feedback; Layout; Multicast protocols; Physics; Rendering (computer graphics); Target tracking; prediction; real-time interaction; table tennis simulation; tiled displays; tracking;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2006.92
Filename
1652918
Link To Document