DocumentCode
1019313
Title
Learning Atomic Human Actions Using Variable-Length Markov Models
Author
Liang, Yu-Ming ; Sheng-Wen Shih ; Shih, Sheng-Wen ; Liao, Hong-Yuan Mark ; Lin, Cheng-Chung
Author_Institution
Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu
Volume
39
Issue
1
fYear
2009
Firstpage
268
Lastpage
280
Abstract
Visual analysis of human behavior has generated considerable interest in the field of computer vision because of its wide spectrum of potential applications. Human behavior can be segmented into atomic actions, each of which indicates a basic and complete movement. Learning and recognizing atomic human actions are essential to human behavior analysis. In this paper, we propose a framework for handling this task using variable-length Markov models (VLMMs). The framework is comprised of the following two modules: a posture labeling module and a VLMM atomic action learning and recognition module. First, a posture template selection algorithm, based on a modified shape context matching technique, is developed. The selected posture templates form a codebook that is used to convert input posture sequences into discrete symbol sequences for subsequent processing. Then, the VLMM technique is applied to learn the training symbol sequences of atomic actions. Finally, the constructed VLMMs are transformed into hidden Markov models (HMMs) for recognizing input atomic actions. This approach combines the advantages of the excellent learning function of a VLMM and the fault-tolerant recognition ability of an HMM. Experiments on realistic data demonstrate the efficacy of the proposed system.
Keywords
computer vision; hidden Markov models; learning (artificial intelligence); HMM; action recognition module; atomic action learning; atomic human actions; fault-tolerant recognition; hidden Markov models; human behavior analysis; posture template selection algorithm; shape context matching technique; subsequent processing; variable-length Markov models; visual analysis; Atomic action learning; atomic action recognition; human behavior analysis; variable-length Markov models (VLMMs); Algorithms; Artificial Intelligence; Behavior; Computer Simulation; Humans; Markov Chains; Movement; Pattern Recognition, Automated; Posture;
fLanguage
English
Journal_Title
Systems, Man, and Cybernetics, Part B: Cybernetics, IEEE Transactions on
Publisher
ieee
ISSN
1083-4419
Type
jour
DOI
10.1109/TSMCB.2008.2005643
Filename
4695986
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