DocumentCode
1026187
Title
Digital Games Target Social Change
Author
Schreiner, Keri
Author_Institution
Freelance Writer
Volume
28
Issue
1
fYear
2008
Firstpage
12
Lastpage
17
Abstract
The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. These games raise awareness of important social issues in two ways: through "engaging and meaningful game play" and innovative, successful, and often large-scale distribution techniques. Such games are typically low-budget, grassroots creations distributed virally. The focus is on reaching new audiences, exploring innovative distribution options, and drawing attention to an issue.
Keywords
computer games; social sciences computing; corporate-public-sector partnership; digital games; large-scale distribution techniques; social change; Application software; Art; Concrete; Costs; Earthquakes; Government; Petroleum; Qualifications; Switches; Wire; digital games; serious games;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2008.4
Filename
4418744
Link To Document