DocumentCode :
1026187
Title :
Digital Games Target Social Change
Author :
Schreiner, Keri
Author_Institution :
Freelance Writer
Volume :
28
Issue :
1
fYear :
2008
Firstpage :
12
Lastpage :
17
Abstract :
The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. These games raise awareness of important social issues in two ways: through "engaging and meaningful game play" and innovative, successful, and often large-scale distribution techniques. Such games are typically low-budget, grassroots creations distributed virally. The focus is on reaching new audiences, exploring innovative distribution options, and drawing attention to an issue.
Keywords :
computer games; social sciences computing; corporate-public-sector partnership; digital games; large-scale distribution techniques; social change; Application software; Art; Concrete; Costs; Earthquakes; Government; Petroleum; Qualifications; Switches; Wire; digital games; serious games;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2008.4
Filename :
4418744
Link To Document :
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