• DocumentCode
    1026187
  • Title

    Digital Games Target Social Change

  • Author

    Schreiner, Keri

  • Author_Institution
    Freelance Writer
  • Volume
    28
  • Issue
    1
  • fYear
    2008
  • Firstpage
    12
  • Lastpage
    17
  • Abstract
    The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. These games raise awareness of important social issues in two ways: through "engaging and meaningful game play" and innovative, successful, and often large-scale distribution techniques. Such games are typically low-budget, grassroots creations distributed virally. The focus is on reaching new audiences, exploring innovative distribution options, and drawing attention to an issue.
  • Keywords
    computer games; social sciences computing; corporate-public-sector partnership; digital games; large-scale distribution techniques; social change; Application software; Art; Concrete; Costs; Earthquakes; Government; Petroleum; Qualifications; Switches; Wire; digital games; serious games;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2008.4
  • Filename
    4418744