DocumentCode
1033793
Title
Modeling with triangular B-splines
Author
Greiner, Günther ; Seidel, Hans-Peter
Author_Institution
Erlangen-Nurnberg Univ., Germany
Volume
14
Issue
2
fYear
1994
fDate
3/1/1994 12:00:00 AM
Firstpage
56
Lastpage
60
Abstract
Triangular B-splines are a new tool for modeling complex objects with nonrectangular topology. The scheme is based on blending functions and control points, and lets us model piecewise polynomial surfaces of degree n that are C/sup n-1/-continuous throughout. Triangular B-splines permit the construction of smooth surfaces with the lowest degree possible. Because they can represent any piecewise polynomial surface, they provide a unified data format. The new B-spline scheme for modeling complex irregular objects over arbitrary triangulations has many desirable features. Applications like filling polygonal holes or constructing smooth blends demonstrate its potential for dealing with concrete design problems. The method permits real-time editing and rendering. Currently, we are improving the editor to accept simpler user input, optimizing intersection computations and developing new applications.<>
Keywords
computational geometry; solid modelling; splines (mathematics); topology; C/sup n-1/-continuous surfaces; blending functions; complex object modelling; control points; design problems; intersection computations; nonrectangular topology; piecewise polynomial surfaces; polygonal hole filling; real-time editing; real-time rendering; smooth surfaces; triangular B splines; unified data format; user input; Difference equations; Polynomials; Shape control; Solid modeling; Spline; Topology;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.267471
Filename
267471
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