• DocumentCode
    1033793
  • Title

    Modeling with triangular B-splines

  • Author

    Greiner, Günther ; Seidel, Hans-Peter

  • Author_Institution
    Erlangen-Nurnberg Univ., Germany
  • Volume
    14
  • Issue
    2
  • fYear
    1994
  • fDate
    3/1/1994 12:00:00 AM
  • Firstpage
    56
  • Lastpage
    60
  • Abstract
    Triangular B-splines are a new tool for modeling complex objects with nonrectangular topology. The scheme is based on blending functions and control points, and lets us model piecewise polynomial surfaces of degree n that are C/sup n-1/-continuous throughout. Triangular B-splines permit the construction of smooth surfaces with the lowest degree possible. Because they can represent any piecewise polynomial surface, they provide a unified data format. The new B-spline scheme for modeling complex irregular objects over arbitrary triangulations has many desirable features. Applications like filling polygonal holes or constructing smooth blends demonstrate its potential for dealing with concrete design problems. The method permits real-time editing and rendering. Currently, we are improving the editor to accept simpler user input, optimizing intersection computations and developing new applications.<>
  • Keywords
    computational geometry; solid modelling; splines (mathematics); topology; C/sup n-1/-continuous surfaces; blending functions; complex object modelling; control points; design problems; intersection computations; nonrectangular topology; piecewise polynomial surfaces; polygonal hole filling; real-time editing; real-time rendering; smooth surfaces; triangular B splines; unified data format; user input; Difference equations; Polynomials; Shape control; Solid modeling; Spline; Topology;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.267471
  • Filename
    267471