DocumentCode :
104210
Title :
Trajectory Optimization for Full-Body Movements with Complex Contacts
Author :
Al Borno, M. ; de Lasa, Martin ; Hertzmann, Aaron
Author_Institution :
Dept. of Comput. Sci., Univ. of Toronto, Toronto, ON, Canada
Volume :
19
Issue :
8
fYear :
2013
fDate :
Aug. 2013
Firstpage :
1405
Lastpage :
1414
Abstract :
This paper presents the first method for full-body trajectory optimization of physics-based human motion that does not rely on motion capture, specified key-poses, or periodic motion. Optimization is performed using a small set of simple goals, for example, one hand should be on the ground, or the center-of-mass should be above a particular height. These objectives are applied to short spacetime windows which can be composed to express goals over an entire animation. Specific contact locations needed to achieve objectives are not required by our method. We show that the method can synthesize many different kinds of movement, including walking, hand walking, breakdancing, flips, and crawling. Most of these movements have never been previously synthesized by physics-based methods.
Keywords :
computer animation; animation; complex contact; full-body movement; full-body trajectory optimization; physics-based human motion; spacetime window; Animation; Humans; Joints; Legged locomotion; Linear programming; Optimization; Trajectory; Physics-based animation; character animation; motion control; Dancing; Humans; Image Processing, Computer-Assisted; Movement; Video Recording;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2012.325
Filename :
6392834
Link To Document :
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