• DocumentCode
    104210
  • Title

    Trajectory Optimization for Full-Body Movements with Complex Contacts

  • Author

    Al Borno, M. ; de Lasa, Martin ; Hertzmann, Aaron

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Toronto, Toronto, ON, Canada
  • Volume
    19
  • Issue
    8
  • fYear
    2013
  • fDate
    Aug. 2013
  • Firstpage
    1405
  • Lastpage
    1414
  • Abstract
    This paper presents the first method for full-body trajectory optimization of physics-based human motion that does not rely on motion capture, specified key-poses, or periodic motion. Optimization is performed using a small set of simple goals, for example, one hand should be on the ground, or the center-of-mass should be above a particular height. These objectives are applied to short spacetime windows which can be composed to express goals over an entire animation. Specific contact locations needed to achieve objectives are not required by our method. We show that the method can synthesize many different kinds of movement, including walking, hand walking, breakdancing, flips, and crawling. Most of these movements have never been previously synthesized by physics-based methods.
  • Keywords
    computer animation; animation; complex contact; full-body movement; full-body trajectory optimization; physics-based human motion; spacetime window; Animation; Humans; Joints; Legged locomotion; Linear programming; Optimization; Trajectory; Physics-based animation; character animation; motion control; Dancing; Humans; Image Processing, Computer-Assisted; Movement; Video Recording;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2012.325
  • Filename
    6392834