DocumentCode
104210
Title
Trajectory Optimization for Full-Body Movements with Complex Contacts
Author
Al Borno, M. ; de Lasa, Martin ; Hertzmann, Aaron
Author_Institution
Dept. of Comput. Sci., Univ. of Toronto, Toronto, ON, Canada
Volume
19
Issue
8
fYear
2013
fDate
Aug. 2013
Firstpage
1405
Lastpage
1414
Abstract
This paper presents the first method for full-body trajectory optimization of physics-based human motion that does not rely on motion capture, specified key-poses, or periodic motion. Optimization is performed using a small set of simple goals, for example, one hand should be on the ground, or the center-of-mass should be above a particular height. These objectives are applied to short spacetime windows which can be composed to express goals over an entire animation. Specific contact locations needed to achieve objectives are not required by our method. We show that the method can synthesize many different kinds of movement, including walking, hand walking, breakdancing, flips, and crawling. Most of these movements have never been previously synthesized by physics-based methods.
Keywords
computer animation; animation; complex contact; full-body movement; full-body trajectory optimization; physics-based human motion; spacetime window; Animation; Humans; Joints; Legged locomotion; Linear programming; Optimization; Trajectory; Physics-based animation; character animation; motion control; Dancing; Humans; Image Processing, Computer-Assisted; Movement; Video Recording;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2012.325
Filename
6392834
Link To Document