DocumentCode
1045604
Title
Computing Multiscale Curve and Surface Skeletons of Genus 0 Shapes Using a Global Importance Measure
Author
Reniers, Dennie ; Van Wijk, Jarke J. ; Telea, Alexandru
Author_Institution
Eindhoven Univ. of Technol., Eindhoven
Volume
14
Issue
2
fYear
2008
Firstpage
355
Lastpage
368
Abstract
We present a practical algorithm for computing robust multiscale curve and surface skeletons of 3D objects of genus zero. Based on a model that follows an advection principle, we assign to each point on the skeleton a part of the object surface, called the collapse. The size of the collapse is used as a uniform importance measure for the curve and surface skeleton, so that both can be simplified by imposing a single threshold on this intuitive measure. The simplified skeletons are connected by default, without special precautions, due to the monotonicity of the importance measure. The skeletons possess additional desirable properties: They are centered, robust to noise, hierarchical, and provide a natural skeleton-to-boundary mapping. We present a voxel-based algorithm that is straightforward to implement and simple to use. We illustrate our method on several realistic 3D objects.
Keywords
computational geometry; curve fitting; solid modelling; genus zero; multiscale curve; surface skeleton; voxel-based algorithm; Animation; Multi-stage noise shaping; Noise robustness; Noise shaping; Shape measurement; Size measurement; Skeleton; Smoothing methods; Surface reconstruction; Surface treatment; Computational Geometry and Object Modeling;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2008.23
Filename
4437726
Link To Document