• DocumentCode
    1045604
  • Title

    Computing Multiscale Curve and Surface Skeletons of Genus 0 Shapes Using a Global Importance Measure

  • Author

    Reniers, Dennie ; Van Wijk, Jarke J. ; Telea, Alexandru

  • Author_Institution
    Eindhoven Univ. of Technol., Eindhoven
  • Volume
    14
  • Issue
    2
  • fYear
    2008
  • Firstpage
    355
  • Lastpage
    368
  • Abstract
    We present a practical algorithm for computing robust multiscale curve and surface skeletons of 3D objects of genus zero. Based on a model that follows an advection principle, we assign to each point on the skeleton a part of the object surface, called the collapse. The size of the collapse is used as a uniform importance measure for the curve and surface skeleton, so that both can be simplified by imposing a single threshold on this intuitive measure. The simplified skeletons are connected by default, without special precautions, due to the monotonicity of the importance measure. The skeletons possess additional desirable properties: They are centered, robust to noise, hierarchical, and provide a natural skeleton-to-boundary mapping. We present a voxel-based algorithm that is straightforward to implement and simple to use. We illustrate our method on several realistic 3D objects.
  • Keywords
    computational geometry; curve fitting; solid modelling; genus zero; multiscale curve; surface skeleton; voxel-based algorithm; Animation; Multi-stage noise shaping; Noise robustness; Noise shaping; Shape measurement; Size measurement; Skeleton; Smoothing methods; Surface reconstruction; Surface treatment; Computational Geometry and Object Modeling;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2008.23
  • Filename
    4437726