DocumentCode
1046324
Title
Volume graphics
Author
Kaufman, Arie ; Cohen, Daniel ; Yagel, Roni
Author_Institution
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
Volume
26
Issue
7
fYear
1993
fDate
7/1/1993 12:00:00 AM
Firstpage
51
Lastpage
64
Abstract
Volume graphics, which employs a volume buffer of voxels for 3D scene representation, is discussed. Volume graphics offers advantages over surface graphics: it is viewpoint independent, insensitive to scene and object complexity, and suitable for the representation of sampled and simulated data sets. Moreover, geometric objects can be mixed with these data sets. Volume graphics supports the visualization of internal structures and lends itself to the realization of block operations, constructive solid geometry modeling, irregular voxel sizes, and hierarchical representation. The problems associated with the volume buffer representation (such as discreteness, memory size, processing time, and loss of geometric representation) are discussed.<>
Keywords
computational geometry; data visualisation; solid modelling; 3D scene representation; block operations; constructive solid geometry modeling; discreteness; geometric objects; hierarchical representation; internal structures; irregular voxel sizes; memory size; processing time; sampled data sets; simulated data sets; viewpoint independence; volume buffer; volume graphics; volume visualization; Computational geometry; Geometric modeling; Visualization;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.1993.274942
Filename
274942
Link To Document