DocumentCode :
1056604
Title :
Rendering Grass in Real Time with Dynamic Lighting
Author :
Boulanger, Kévin ; Pattanaik, Sumanta N. ; Bouatouch, Kadi
Author_Institution :
Univ. of Central Florida, Orlando, FL
Volume :
29
Issue :
1
fYear :
2009
Firstpage :
32
Lastpage :
41
Abstract :
The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.
Keywords :
rendering (computer graphics); arbitrarily shaped patches; arbitrary terrains; dynamic lighting; fast grass-density management; geometry; parallax effect; real-time grass rendering; volume slices; Blades; Costs; Design methodology; Geometry; Image coding; Land surface; Layout; Motion pictures; Principal component analysis; Rendering (computer graphics); computer graphics; image texture; real-time rendering; realistic images; rendering (computer graphics);
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2009.14
Filename :
4736455
Link To Document :
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