DocumentCode
105832
Title
Dual-Matrix Sampling for Scalable Translucent Material Rendering
Author
Yu-Ting Wu ; Tzu-Mao Li ; Yu-Hsun Lin ; Yung-Yu Chuang
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Volume
21
Issue
3
fYear
2015
fDate
March 1 2015
Firstpage
363
Lastpage
374
Abstract
This paper introduces a scalable algorithm for rendering translucent materials with complex lighting. We represent the light transport with a diffusion approximation by a dual-matrix representation with the Light-to-Surface and Surface-to-Camera matrices. By exploiting the structures within the matrices, the proposed method can locate surface samples with little contribution by using only subsampled matrices and avoid wasting computation on these samples. The decoupled estimation of irradiance and diffuse BSSRDFs also allows us to have a tight error bound, making the adaptive diffusion approximation more efficient and accurate. Experiments show that our method outperforms previous methods for translucent material rendering, especially in large scenes with massive translucent surfaces shaded by complex illumination.
Keywords
approximation theory; matrix algebra; rendering (computer graphics); sampling methods; adaptive diffusion approximation; complex lighting; diffusion approximation; dual-matrix representation; dual-matrix sampling; light transport; light-to-surface matrix; scalable algorithm; scalable translucent material rendering; surface-to-camera matrix; translucent surface; Approximation methods; Cameras; Materials; Rendering (computer graphics); Scattering; Surface reconstruction; Vectors; Importance sampling; ranslucent materials; ray tracing; translucent materials;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2014.2385059
Filename
6994841
Link To Document