DocumentCode :
105832
Title :
Dual-Matrix Sampling for Scalable Translucent Material Rendering
Author :
Yu-Ting Wu ; Tzu-Mao Li ; Yu-Hsun Lin ; Yung-Yu Chuang
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Volume :
21
Issue :
3
fYear :
2015
fDate :
March 1 2015
Firstpage :
363
Lastpage :
374
Abstract :
This paper introduces a scalable algorithm for rendering translucent materials with complex lighting. We represent the light transport with a diffusion approximation by a dual-matrix representation with the Light-to-Surface and Surface-to-Camera matrices. By exploiting the structures within the matrices, the proposed method can locate surface samples with little contribution by using only subsampled matrices and avoid wasting computation on these samples. The decoupled estimation of irradiance and diffuse BSSRDFs also allows us to have a tight error bound, making the adaptive diffusion approximation more efficient and accurate. Experiments show that our method outperforms previous methods for translucent material rendering, especially in large scenes with massive translucent surfaces shaded by complex illumination.
Keywords :
approximation theory; matrix algebra; rendering (computer graphics); sampling methods; adaptive diffusion approximation; complex lighting; diffusion approximation; dual-matrix representation; dual-matrix sampling; light transport; light-to-surface matrix; scalable algorithm; scalable translucent material rendering; surface-to-camera matrix; translucent surface; Approximation methods; Cameras; Materials; Rendering (computer graphics); Scattering; Surface reconstruction; Vectors; Importance sampling; ranslucent materials; ray tracing; translucent materials;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2014.2385059
Filename :
6994841
Link To Document :
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