DocumentCode
1060878
Title
Investigation of medical 3D-rendering algorithms
Author
Tiede, Ulf ; Hoehne, Karl Heinz ; Bomans, Michael ; Pommert, Andreas ; Riemer, Martin ; Wiebecke, Gunnar
Author_Institution
Inst. of Math. & Comput. Sci. in Med., Univ. Hospital Eppendorf, Hamburg, West Germany
Volume
10
Issue
2
fYear
1990
fDate
3/1/1990 12:00:00 AM
Firstpage
41
Lastpage
53
Abstract
An investigation of the quality of surface-shading algorithms using computer-simulated test objects is reported. Test results are presented for four algorithms: z-buffer gradient, gray-level gradient, adaptive gray-level gradient, and marching cubes with two extensions. It was found that gray-level gradient shading and marching cubes did not differ greatly, except for thin objects, where adaptive gray-level gradient shading was better. Transparent visualization using transparent gray-level gradient shading is examined. It is shown that although there is no way to assure the fidelity of transparent shading, it is useful when no other surface at all can be determined. Use of a combination of shading methods appears to yield the best visualization of the respective objects.<>
Keywords
computerised tomography; adaptive gray-level gradient; computer-simulated test objects; gray-level gradient; gray-level gradient shading; medical 3D-rendering algorithms; surface-shading algorithms; transparent visualisation; z-buffer gradient; Biomedical imaging; Computer science; Image quality; Image segmentation; Magnetic resonance imaging; Mathematics; Pixel; Testing; Tomography; Visualization;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.50672
Filename
50672
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