• DocumentCode
    1060878
  • Title

    Investigation of medical 3D-rendering algorithms

  • Author

    Tiede, Ulf ; Hoehne, Karl Heinz ; Bomans, Michael ; Pommert, Andreas ; Riemer, Martin ; Wiebecke, Gunnar

  • Author_Institution
    Inst. of Math. & Comput. Sci. in Med., Univ. Hospital Eppendorf, Hamburg, West Germany
  • Volume
    10
  • Issue
    2
  • fYear
    1990
  • fDate
    3/1/1990 12:00:00 AM
  • Firstpage
    41
  • Lastpage
    53
  • Abstract
    An investigation of the quality of surface-shading algorithms using computer-simulated test objects is reported. Test results are presented for four algorithms: z-buffer gradient, gray-level gradient, adaptive gray-level gradient, and marching cubes with two extensions. It was found that gray-level gradient shading and marching cubes did not differ greatly, except for thin objects, where adaptive gray-level gradient shading was better. Transparent visualization using transparent gray-level gradient shading is examined. It is shown that although there is no way to assure the fidelity of transparent shading, it is useful when no other surface at all can be determined. Use of a combination of shading methods appears to yield the best visualization of the respective objects.<>
  • Keywords
    computerised tomography; adaptive gray-level gradient; computer-simulated test objects; gray-level gradient; gray-level gradient shading; medical 3D-rendering algorithms; surface-shading algorithms; transparent visualisation; z-buffer gradient; Biomedical imaging; Computer science; Image quality; Image segmentation; Magnetic resonance imaging; Mathematics; Pixel; Testing; Tomography; Visualization;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.50672
  • Filename
    50672