• DocumentCode
    106152
  • Title

    Augmented Reality-Based Simulators as Discovery Learning Tools: An Empirical Study

  • Author

    Ibanez, Maria-Blanca ; Di-Serio, Angela ; Villaran-Molina, Diego ; Delgado-Kloos, Carlos

  • Author_Institution
    Dept. de Ing. Telematica, Univ. Carlos III de Madrid, Leganés, Spain
  • Volume
    58
  • Issue
    3
  • fYear
    2015
  • fDate
    Aug. 2015
  • Firstpage
    208
  • Lastpage
    213
  • Abstract
    This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in Web-based simulation environments. Learning performance factors evaluated included students´ learning behavior while interacting with the system, AR-SaBEr´s learning effectiveness, and students´ motivation in using the AR-based simulation environment. The study suggests that AR simulators can be exploited as effective learning environments for learning the basic principles of electricity. It would, however, be necessary to consider a number of scaffolding options to improve the learning effectiveness of AR-based simulation environments when used with students who have low levels of either: 1) self-regulation skills, or 2) motivation to engage in AR-based simulation activities.
  • Keywords
    Internet; augmented reality; computer aided instruction; digital simulation; human factors; AR-SaBEr; AR-based simulation environment; AR-based simulation environments; Web-based simulation environments; augmented reality-based simulators; discovery learning tools; inquiry-based scaffolding mechanisms; knowledge-based support; learning effectiveness; learning performance factors; self-regulation skills; student learning behavior; student motivation; Augmented reality; Battery charge measurement; Computational modeling; Correlation; Electricity; Encoding; Resistance; Augmented reality; computer simulation; learning effectiveness; mobile learning; physics education; self-regulation;
  • fLanguage
    English
  • Journal_Title
    Education, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9359
  • Type

    jour

  • DOI
    10.1109/TE.2014.2379712
  • Filename
    6994871