DocumentCode
1062128
Title
Interactive Rendering of Dynamic Geometry
Author
Ponchio, Federico ; Hormann, Kai
Author_Institution
Dept. of Inf., Clausthal Univ. of Technol., Clausthal-Zellerfeld
Volume
14
Issue
4
fYear
2008
Firstpage
914
Lastpage
925
Abstract
Fluid simulations typically produce complex three-dimensional (3D) isosurfaces whose geometry and topology change over time. The standard way of representing such "dynamic geometry" is by a set of isosurfaces that are extracted individually at certain time steps. An alternative strategy is to represent the whole sequence as a four-dimensional (4D) tetrahedral mesh. The isosurface at a specific time step can then be computed by intersecting the tetrahedral mesh with a 3D hyperplane. This not only allows the animation of the surface continuously over time without having to worry about the topological changes, but also enables simplification algorithms to exploit temporal coherence. We show how to interactively render such 4D tetrahedral meshes by improving previous GPU-accelerated techniques and building an out-of-core multiresolution structure based on quadric error simplification. As a second application, we apply our framework to time-varying surfaces that result from morphing one triangle mesh into another.
Keywords
computer animation; interactive systems; mesh generation; rendering (computer graphics); 3D hyperplane; 4D tetrahedral mesh; dynamic geometry; interactive rendering; quadric error simplification; surface animation; topological changes; Computational Geometry and Object Modeling; Picture/Image Generation; Three-Dimensional Graphics and Realism; Algorithms; Computer Graphics; Computer Simulation; Imaging, Three-Dimensional; Models, Theoretical; Motion; Numerical Analysis, Computer-Assisted; Rheology; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2008.35
Filename
4447669
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