DocumentCode :
1062128
Title :
Interactive Rendering of Dynamic Geometry
Author :
Ponchio, Federico ; Hormann, Kai
Author_Institution :
Dept. of Inf., Clausthal Univ. of Technol., Clausthal-Zellerfeld
Volume :
14
Issue :
4
fYear :
2008
Firstpage :
914
Lastpage :
925
Abstract :
Fluid simulations typically produce complex three-dimensional (3D) isosurfaces whose geometry and topology change over time. The standard way of representing such "dynamic geometry" is by a set of isosurfaces that are extracted individually at certain time steps. An alternative strategy is to represent the whole sequence as a four-dimensional (4D) tetrahedral mesh. The isosurface at a specific time step can then be computed by intersecting the tetrahedral mesh with a 3D hyperplane. This not only allows the animation of the surface continuously over time without having to worry about the topological changes, but also enables simplification algorithms to exploit temporal coherence. We show how to interactively render such 4D tetrahedral meshes by improving previous GPU-accelerated techniques and building an out-of-core multiresolution structure based on quadric error simplification. As a second application, we apply our framework to time-varying surfaces that result from morphing one triangle mesh into another.
Keywords :
computer animation; interactive systems; mesh generation; rendering (computer graphics); 3D hyperplane; 4D tetrahedral mesh; dynamic geometry; interactive rendering; quadric error simplification; surface animation; topological changes; Computational Geometry and Object Modeling; Picture/Image Generation; Three-Dimensional Graphics and Realism; Algorithms; Computer Graphics; Computer Simulation; Imaging, Three-Dimensional; Models, Theoretical; Motion; Numerical Analysis, Computer-Assisted; Rheology; User-Computer Interface;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2008.35
Filename :
4447669
Link To Document :
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