DocumentCode
1062872
Title
Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes
Author
El-Nasr, Magy Seif ; Vasilakos, Athanasios ; Rao, Chinmay ; Zupko, Joseph
Author_Institution
Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, BC, Canada
Volume
1
Issue
2
fYear
2009
fDate
6/1/2009 12:00:00 AM
Firstpage
145
Lastpage
153
Abstract
Recent enhancements in real-time graphics have facilitated the design of high fidelity game environments with complex 3-D worlds inhabited by animated characters. Under such settings, it is hard, especially for the untrained eyes, to attend to an object of interest. Neuroscience research as well as film and theatre practice identified several visual properties, such as contrast, orientation, and color that play a major role in channeling attention. In this paper, we discuss an adaptive lighting design system called adaptive lighting for visual attention (ALVA) that dynamically adjusts the lighting color and brightness to enhance visual attention within game environments using features identified by neuroscience, psychophysics, and visual design literature. We also discuss some preliminary results showing the utility of ALVA in directing player´s attention to important elements in a fast paced 3-D game, and thus enhancing the game experience especially for nongamers who are not visually trained to spot objects or characters in such complex 3-D worlds.
Keywords
computer animation; computer games; lighting; adaptive lighting design system; animated characters; dynamic intelligent lighting; high fidelity game environments; interactive 3D scenes; real-time graphics; visual attention; Game lighting; graphics; intelligent lighting; lighting design; visual attention in games;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2009.2024532
Filename
5067377
Link To Document