DocumentCode :
1062927
Title :
Real-Time Game Adaptation for Optimizing Player Satisfaction
Author :
Yannakakis, Georgios N. ; Hallam, John
Author_Institution :
Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
Volume :
1
Issue :
2
fYear :
2009
fDate :
6/1/2009 12:00:00 AM
Firstpage :
121
Lastpage :
133
Abstract :
A methodology for optimizing player satisfaction in games on the "playware" physical interactive platform is demonstrated in this paper. Previously constructed artificial neural network user models, reported in the literature, map individual playing characteristics to reported entertainment preferences for augmented-reality game players. An adaptive mechanism then adjusts controllable game parameters in real time in order to improve the entertainment value of the game for the player. The basic approach presented here applies gradient ascent to the user model to suggest the direction of parameter adjustment that leads toward games of higher entertainment value. A simple rule set exploits the derivative information to adjust specific game parameters to augment the entertainment value. Those adjustments take place frequently during the game with interadjustment intervals that maintain the user model\´s accuracy. Performance of the adaptation mechanism is evaluated using a game survey experiment. Results indicate the efficacy and robustness of the mechanism in adapting the game according to a user\´s individual playing features and enhancing the gameplay experience. The limitations and the use of the methodology as an effective adaptive mechanism for entertainment capture and augmentation are discussed.
Keywords :
artificial intelligence; augmented reality; computer games; neural nets; artificial neural network user model; augmented-reality game player; controllable game parameter; game survey experiment; player satisfaction optimisation; playware physical interactive platform; real-time game adaptation; Augmented-reality games; gradient ascent; neuro-evolution; player satisfaction; real-time adaptation; user modeling;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2009.2024533
Filename :
5067382
Link To Document :
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