Abstract :
This paper describes the real time autonomous software agents include intensive simulations such as interactive computer entertainment software. The layered artificial intelligence (AI) architecture presented is based on the subsumption architecture, a proven control system for mobile robots that consists of parallel levels of independent behaviors. Higher-level behaviors modules can subsume lower-level ones through the limited number of inputs and outputs. This AI system can be highly optimized and extended various ways. A C++ program is presented demonstrating simple three-layer AI agents. Experiments with this program show that relatively little memory and processor time required per agent; furthermore, a modern computer game would be able to support thousands of simultaneous agents with this behavior system
Keywords :
C++ language; artificial intelligence; computer games; mobile robots; real-time systems; software agents; software architecture; C++ program; autonomous software agent; higher-level behavior; layered artificial intelligence architecture; mobile robot; modern computer game; real time game; subsumption architecture; Artificial intelligence; Autonomous agents; Computational modeling; Computer simulation; Error correction; Feedback; Intelligent agent; Intelligent sensors; Real time systems; Software agents;