DocumentCode :
1064421
Title :
Analysis and synthesis of textured motion: particles and waves
Author :
Wang, Yizhou ; Zhu, Song-Chun
Author_Institution :
Dept. of Comput. Sci., California Univ., Los Angeles, CA, USA
Volume :
26
Issue :
10
fYear :
2004
Firstpage :
1348
Lastpage :
1363
Abstract :
Natural scenes contain a wide range of textured motion phenomena which are characterized by the movement of a large amount of particle and wave elements, such as falling snow, wavy water, and dancing grass. In this paper, we present a generative model for representing these motion patterns and study a Markov chain Monte Carlo algorithm for inferring the generative representation from observed video sequences. Our generative model consists of three components. The first is a photometric model which represents an image as a linear superposition of image bases selected from a generic and overcomplete dictionary. The dictionary contains Gabor and LoG bases for point/particle elements and Fourier bases for wave elements. These bases compete to explain the input images and transfer them to a token (base) representation with an O(102)-fold dimension reduction. The second component is a geometric model which groups spatially adjacent tokens (bases) and their motion trajectories into a number of moving elements-called "motons". A moton is a deformable template in time-space representing a moving element, such as a falling snowflake or a flying bird. The third component is a dynamic model which characterizes the motion of particles, waves, and their interactions. For example, the motion of particle objects floating in a river, such as leaves and balls, should be coupled with the motion of waves. The trajectories of these moving elements are represented by coupled Markov chains. The dynamic model also includes probabilistic representations for the birth/death (source/sink) of the motons. We adopt a stochastic gradient algorithm for learning and inference. Given an input video sequence, the algorithm iterates two steps: 1) computing the motions and their trajectories by a number of reversible Markov chain jumps, and 2) learning the parameters that govern the geometric deformations and motion dynamics. Novel video sequences are synthesized from the learned models and, by editing the model parameters, we demonstrate the controllability of the generative model.
Keywords :
Markov processes; Monte Carlo methods; image motion analysis; image reconstruction; image sequences; video signal processing; Gabor bases; LoG bases; Markov chains; Monte Carlo algorithm; controllability; deformable template; dynamic model; geometric deformations; geometric model; image base linear superposition; motion dynamics; motons; photometric model; spatially adjacent tokens; stochastic gradient algorithm; textured motion analysis; textured motion synthesis; video sequences; wave elements; Birds; Dictionaries; Inference algorithms; Layout; Monte Carlo methods; Motion analysis; Photometry; Snow; Solid modeling; Video sequences; Index Terms- Textured motion; generative model; object tracking; statistical learning; stochastic gradient.; texton; Algorithms; Artificial Intelligence; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Movement; Numerical Analysis, Computer-Assisted; Pattern Recognition, Automated; Reproducibility of Results; Sensitivity and Specificity; Signal Processing, Computer-Assisted; Subtraction Technique; Video Recording;
fLanguage :
English
Journal_Title :
Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publisher :
ieee
ISSN :
0162-8828
Type :
jour
DOI :
10.1109/TPAMI.2004.76
Filename :
1323802
Link To Document :
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