DocumentCode :
1066082
Title :
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Author :
Lee, Tong-Yee ; Lin, Chao-Hung ; Wang, Yu-Shuen ; Chen, Tai-Guang
Author_Institution :
Nat. Cheng-Kung Univ., Tainan
Volume :
18
Issue :
4
fYear :
2008
fDate :
4/1/2008 12:00:00 AM
Firstpage :
478
Lastpage :
486
Abstract :
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming the rendering limitation or network bandwidth. Thus, we present a compact representation for animating meshes based on novel key-frames extraction and animating mesh simplification approaches. In contrast to the general simplification and key-frames extraction approaches which are driven by geometry metrics, the proposed methods are based on a deformation analysis of animating mesh to preserve both the geometric features and motion characteristics. These two approaches can produce a very compact animation representation in spatial and temporal domains, and therefore they can be beneficial in many applications such as progressive animation transmission and animation segmentation and transferring.
Keywords :
computer animation; feature extraction; mesh generation; spatiotemporal phenomena; animating mesh representation; animation key-frame extraction; computer graphics; deformation analysis; geometry metrics; motion characteristics; spatial-temporal domains; video game industry; Animating meshes; animating meshes; deformation analysis; key-frame extraction; simplification;
fLanguage :
English
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher :
ieee
ISSN :
1051-8215
Type :
jour
DOI :
10.1109/TCSVT.2008.918456
Filename :
4449468
Link To Document :
بازگشت