• DocumentCode
    1067840
  • Title

    Imitation with ALICE: learning to imitate corresponding actions across dissimilar embodiments

  • Author

    Alissandrakis, Aris ; Nehaniv, Chrystopher L. ; Dautenhahn, Kerstin

  • Author_Institution
    Adaptive Syst. Res. Group, Univ. of Hertfordshire, Hatfield, UK
  • Volume
    32
  • Issue
    4
  • fYear
    2002
  • fDate
    7/1/2002 12:00:00 AM
  • Firstpage
    482
  • Lastpage
    496
  • Abstract
    Imitation is a powerful mechanism whereby knowledge may be transferred between agents (both biological and artificial). Key problems on the topic of imitation have emerged in various areas close to artificial intelligence, including the cognitive and social sciences, animal behavior, robotics, human-computer interaction, embodied intelligence, software engineering, programming by example and machine learning. Artificial systems used to study imitation can both test models of imitation derived from observational or neurobiological data on imitation in animals and then apply them to different kinds of nonbiological systems ranging from robots to software agents. A crucial problem in imitation is the correspondence problem, mapping action sequences of the demonstrator and the imitator agent. This problem becomes particularly obvious when the two agents do not share the same embodiment and affordances. This paper describes a new general imitation mechanism called ALICE (action learning for imitation via correspondence between embodiments) that specifically addresses the correspondence problem. The mechanism is implemented and its efficacy illustrated on the "chessworld" testbed that was created to study imitation from an agent-based perspective, i.e., by a particular agent in a particular environment.
  • Keywords
    games of skill; learning (artificial intelligence); software agents; ALICE; action learning; artificial intelligence; chess games; correspondence problem; embodiment; imitation; imitator agent; machine learning; Animal behavior; Artificial intelligence; Cognitive robotics; Human robot interaction; Intelligent agent; Intelligent robots; Learning systems; Machine learning; Robot programming; Software engineering;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1083-4427
  • Type

    jour

  • DOI
    10.1109/TSMCA.2002.804820
  • Filename
    1158965